Repositioning
Tool for FE-Human Body Model
Does your
product development still follow a sequential path? Then its time to
think!! Can you cascade your product development activities by introducing
Virtual Validation (through
finite element analysis) at concept stage of your product. Simple math will
show increased benefits in the product development time through this
cascading and offloading of these virtual validation activities.
Computational advancements have facilitated virtual validation of not only
the automobile structure but also human body models.
![](Repositioning_FE_HBM%20new_files/image013.jpg)
FE-HBM (Finite Element Human Body
Models)
Human computational models are used to investigate
failures that may occur to human body under impact loads. Standard posture
models that are available commercially can predict the loading in these
postures. Any deviation from the standard posture is termed out-of-position
(OOP) posture and is of significance in injury prediction. Some of the OOP
conditions of interest are leaning or bending forward, could involve a non
standard inclination of the seat back or the head positioned next to pillar
and so on. Injury levels of the human body may change significantly with
change in posture of the occupant. Hence it is important to evaluate the
injuries to the occupant in different postures. However commercially available
FE-HBMs are in a few standard postures. Repositioned models are needed to
be obtained for OOP simulations. Thus, with an increasing demand
for repositioned models a need to develop a repositioning tool for existing
FE-HBM exist.
![](Repositioning_FE_HBM%20new_files/image015.jpg)
Steps in Repositioning
Steps in
repositioning go through rigorous research and are later incorporated in a
GUI based environment. The various steps in software based FE-HBM
repositioning are shown. Computer graphics based methods like spines,
Delaunay etc are used in repositioning techniques
![](Repositioning_FE_HBM%20new_files/image025.jpg)
Lower Extremity
Repositioning
Repositioning software takes
as an input FE mesh of standard human body model as shown in figure and the
desired knee angle post repositioning.
![](Repositioning_FE_HBM%20new_files/image027.jpg)
(Left to Right) GM / UVA model in initial
configuration. Detailed view of the knee joint region of GM / UVA model.
Axis definitions.
Output
from the software for various knee angles is shown in figure.
![](Repositioning_FE_HBM%20new_files/image028.jpg)
Lower
extremity model (a) Initial configuration (≈ 9O flexion) and
flexed at: (b) 30O (c) 45O (d) 60O (e) 75O (f) 90O
Repositioning Upper
Extremity
Upper
extremity repositioning is divided into three basic categories. Primary
steps in repositioning are shown in figure below. All the steps are
included in the software and with minimal inputs from the user
repositioning can be done.
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